Results for spec@!opengl 3.2@layered-rendering@clear-depth

Overview

Result: fail

Back to summary

Details

Detail Value
Returncode 1
Time 0:00:00.157735
Stdout
Probe depth at (0,0)
  Expected: 0.000000
  Observed: 0.750000
Layer: 1
Incorrect depth values recieved with glClear()
Probe depth at (0,0)
  Expected: 0.000000
  Observed: 0.750000
Layer: 1
Incorrect depth values recieved with glClearBuffer()
Stderr
SWR detected AVX2
vert shader  0x7f62f5767000
frag shader  0x7f62f5765000
fetch shader 0x7f62f5763000
creating surface with multiple layers, rendering to first layer only
creating surface with multiple layers, rendering to first layer only
SWR destroy screen!
Environment
PIGLIT_SOURCE_DIR="/home/ilia/src/piglit" PIGLIT_PLATFORM="mixed_glx_egl"
Command /home/ilia/src/piglit/bin/gl-3.2-layered-rendering-clear-depth -auto -fbo
dmesg

        

Back to summary